Shoulder to Shoulder
Support spread the counters across two creatures instead of one, and pairing it with a cantrip is the cleanest expression of what that keyword was for. The counters here are flexible glue: prop up a pair of attackers, make a couple of tokens into real threats, or nudge two creatures out of burn range without committing to a single target the way an Aura would. Where a card like Travel Preparations builds one creature into a problem, this one widens a board, and the replacement card it draws keeps the tempo investment from feeling like a dead turn later. The price of all that flexibility is the sorcery speed: you cannot hold it up as a combat trick, so the value comes from going wide on your own turn rather than ambushing a block. That makes it a deliberately unglamorous engine piece, a way to convert a flooding hand into incremental board growth without losing a card in the exchange, which is exactly the role counter-matters and go-wide white decks ask a three-mana spell to fill.





