Shortcut Seeker
Two power on a four-mana body is a strange number for an attacker whose whole job is to attack, but it makes sense once you see what this card wants: it never intends to trade blows, only to connect, and it wants to connect every turn to keep advancing the dungeon. That creates an odd priority for a blue creature, because with no evasion and no trample, a single blocker shuts the trigger off entirely. The advance happens only when the opponent declines to block. So the five toughness is not there to bull through a wall; it is insurance for the turns the walk stalls. Point it at the red zone and the opponent has to weigh spending a creature to hold it back, and the toughness makes that accounting ugly for them: chumping it every turn is a losing exchange for a defender, and any single blocker that fails to kill it just resets the same question next turn. The body wins a war of attrition that a 2/2 or 2/3 with the same trigger would lose immediately. Among the creatures that venture off connecting, this is the one that treats the mechanic as a slow siege rather than a quick strike. It is not racing anyone; it is outlasting the blockers until they can no longer afford the block, and then the walk resumes.
