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Moxonomy

Shoreline Scout

Creature — Merfolk ScoutBlue mana

A one-mana Merfolk that fixes its own colors by fabricating the land it wants: exile a redundant Merfolk or land from hand, and a fresh Tropical Island is conjured into existence rather than dug out of a library or graveyard. That trade is the whole engine. You cash in a card you did not need for a dual that services both halves of the tribe's colors, and the effect only works where the rules can mint a genuine new card into your hand: conjure produces a real card object, not a token, since tokens cannot exist in hand. The land it produces is not incidental, either. Because the second ability rewards an Island entering under your control this turn, the conjured dual feeds the same 1/1 that produced it, nudging it to 2/1 the moment you replay it. It is a tidy self-referential loop: the enter-the-battlefield trigger supplies the fuel, and the anthem-lite condition burns it, so a card costing a single blue mana does two jobs across two turns without asking for anything a Merfolk shell would not already run. This is a creature that can exist only in a digital rules engine, where conjure can summon named cards on demand, and it spends that freedom on the tribe's most ordinary problem: fixing that doubles as a beater.

Shoreline Scout (j21)
J21 · #12uncommon
Oracle Text

Rules text

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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