Shoreline Looter
Unblockable card advantage engines are one of blue's oldest reliable pressure valves, and this one splits its payoff along a threshold line to keep the early rate honest. Before the graveyard fills, connecting is a Looter il-Kor style loot: a card in, a card out, filtering toward whatever you need while the body chips away. Once seven cards pile up in the yard, the discard clause falls off and the same swing becomes a clean draw, no downside. That inflection organizes the entire design. Early, it costs nothing to run out a cheap evasive threat that keeps your hand fluid; later, it graduates into a raw card-advantage machine precisely when a grinding game rewards raw cards. The looting itself does double duty: every discard feeds the graveyard, so the card is actively building toward its own upgrade, and it plays into the discard-matters and reanimator-adjacent lines that want fuel in the bin anyway. The unblockable clause is what makes any of it matter; a 1/1 with a conditional loot trigger is a rounding error, but a 1/1 that cannot be stopped from connecting turns the trigger into a clock you can bank on. It is a small creature carrying a large amount of incremental value, structured so the reward scales with exactly the kind of long game where a fragile body would otherwise stop being relevant.

