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Moxonomy

Shore Up

InstantBlue mana

Three riders for one blue mana, and the untap clause is the one doing the heavy lifting. Protection spells like this were built to answer removal at instant speed: give a creature hexproof in response to a targeted burn spell or exile effect, and the removal fizzles on the stack. Stapling a +1/+1 pump onto that turns it into a combat trick as well, letting an attacker survive a block it would otherwise lose. But the untap is what pushes it past a defensive protection spell and into engine territory. Flash it during your own combat and a creature that already attacked can be readied to block; flash it after a tap-to-activate ability and the creature is available to do the job twice; combine it with a creature whose tap ability matters and the spell doubles an activation while the removal it dodges resolves into nothing. What keeps the card honest is that each of the three riders is individually modest, so it only earns its slot when a deck wants two of them at once: a hexproof pump that also untaps, cast at the moment an opponent commits to a two-for-one. It is a piece of interaction dressed up as a trick, and the untap is the clause doing the disguising.

Shore Up (dmu)
DMU · #64common
Pricing
Normal: $0.27
Foil: $0.34
Oracle Text

Rules text

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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