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Moxonomy

Shore Lurker

Creature — Merfolk Scout3 generic manaWhite mana

Merfolk in white is the wrinkle here, and it colors everything about how this body is built. The tribe's home has always been blue, where the payoff is card selection and tempo; grafting a Scout onto white means the smoothing gets rebuilt out of surveil rather than a scry-and-draw package. The result is a plain 3/3 flier with a single point of surveil pinned to the enters-the-battlefield trigger: a one-time filter when the creature lands, with the option to feed a graveyard rather than merely dig toward a land. That last choice is the quiet part. Surveil is not scry; it turns the discarded card into fuel if you want it, which nudges an evasive white body toward decks that care about what sits in the yard rather than just decks that want to hit their curve. Because the trigger lives on the enter rather than the cast, it also recurs with the creature: any blink or reanimation reuses the surveil, which matters more to a graveyard shell than to a curve-filler. It is a modest effect on a modest frame, deliberately so: the four-mana cost and the flying keep it a role-player rather than an engine piece. What earns it a second look is less the rate than the color placement, a reminder that surveil has drifted out of its Dimir origins and become a texture white is now allowed to touch.

Shore Lurker (ecl)
ECL · #34common
Pricing
Normal: $0.08
Foil: $0.11
Oracle Text

Rules text

Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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