Shockmaw Dragon
Connecting the combat-damage trigger means the dragon does double duty: it ends the game from the air while sweeping the board on contact. The damage scales sideways rather than up, hitting every creature the defending player controls for one, which makes it a clean answer to the wide go-wide boards a 4/4 flier would otherwise race past but not break. That one point of damage is the whole calculus: it clears tokens and mana dorks and the smallest hatebears, but it leaves anything with two toughness standing, so the dragon punishes swarms without rewriting a board of real creatures. The trigger fires on connection, not on entry, so the effect is gated behind a successful attack: the controller has to commit the body to combat and have it land before the ping resolves, which keeps a six-mana flier honest against open blockers and instant-speed removal. It sits in the long red lineage of dragons whose attacks double as removal, a body that demands an answer and inflicts a cost while it goes unanswered.
