Shocking Sharpshooter
This is a payoff for going wide, dressed up as a modest defensive body. Reach on a 1/3 signals a card meant to hold ground, but the real engine is the ping that fires on every other creature you deploy: not attacking, not tapping, just walking a body onto the battlefield. That distinction matters because it sidesteps the usual friction on aristocrat-style reach: no combat step to survive, no sacrifice outlet to build around, no death trigger to line up. Each token, each recurred one-drop, each blink that returns a creature to play chips at the opponent's total directly, and there's no counter or targeting on your own side to manage. The one wrinkle worth naming is that it reads "target opponent," so in a multiplayer game the damage is a choice rather than a spread, and in a duel it's the only face there is. What the archer wants is a board that refills constantly: token makers, cheap recursion, anything that turns a single card into repeated enter-the-battlefield events. The body's job is to sit behind that engine long enough for the pings to add up, which is why the toughness runs ahead of the power. It converts breadth into reach, in the non-keyword sense, turning a swarm you might already be building into a slow burn against a life total the swarm can't always get to.
