Shock Brigade
Mobilize manufactures a wide board without ever leaving one behind. Every attack spins off a Warrior token that lives for exactly one combat: tapped, attacking, and gone by the next end step. That disposable token is the engine's balancing act. It cannot be chump-blocked into value on defense, cannot be sacrificed twice, cannot build a permanent army the way a token generator with staying power would. What it does is add a body to the exact math a defender has to solve this turn, and here that math gets ugly fast: menace means the attacking Goblin already demands two blockers, and the ejected Warrior forces a third body into the equation or lets a point slip through. A 1/3 that taxes three blockers off two mana is doing quiet work as an aggressive early drop, trading raw power for the awkwardness it imposes on the block step. The design leans on redundancy rather than stats: it is not the card that wins the game, it is the card that keeps a go-wide plan from stalling when the opponent stabilizes the ground. Anthem effects that catch the token in its brief window, or sacrifice payoffs that want a fresh body each combat, turn the throwaway Warrior into something less throwaway. Left to its own devices, it pries open a clogged board one soldier at a time.
