Shizo, Death's Storehouse
The second ability is the reason this exists, and it is fenced in by a single word: legendary. The push can only land on a legendary creature, which makes this a finisher engine rather than a team-wide evasion grant. The first ability is the resilience baked in: a black source that taps like any swamp, so the slot costs you nothing in your manabase. What makes the push matter is where it lives. Granting fear (unblockable except by artifact and black creatures) converts a clogged board into a clock, and because the source is a land rather than a creature or a spell, it survives the sweepers that clear your other threats and demands a real piece of land removal rather than a counterspell. That is the pitch: a repeatable evasion enabler occupying neither a creature slot nor a spell slot, aimed with surgical precision at your most important attacker. It belongs to a cycle of color-aligned legendary lands from the same early era, each tapping for one color and offering a small legendary-creature boon. Fear on a large body is often a window an opponent cannot close in combat, and the legendary restriction is what keeps the effect from sprawling into a broad team buff: one target, one push, one creature you have decided should not be blocked.


