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Moxonomy

Shiv's Embrace

Enchantment — Aura2 generic manaRed manaRed mana

Auras that buff a single creature live or die on a single question: what happens when the host dies and the aura goes with it. This one answers by stacking enough value that the trade still stings when the defender pulls it off. The +2/+2 and flying turn a midrange body into an evasive clock, but the firebreathing line is the part that changes the math: the controller can dump excess mana into a lethal swing the defender cannot calculate in advance. That repeatable pump sets it apart from the static enchant-and-pray auras of its era, where you committed to a number and hoped it held. Here the threat scales with available mana, so a board that looks stable on the defender's turn collapses on the attacker's. The cost of carrying it is the standard Aura tax, two-for-one exposure to any removal pointed at the host, and the design accepts that openly rather than hedging with protection or a recursion clause. It is a pure investment-and-payoff card, the kind of red enchantment that asks you to commit to a creature and rewards going all in instead of playing safe. The firebreathing engine also makes it a finisher rather than a tempo play: you are not just enlarging one creature, you are building a mana sink that converts a stalled board into reach.

Shiv's Embrace (ddg)
DDG · #74uncommon
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 and has flying. Red mana: Enchanted creature gets +1/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

5 sets
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