Shipwreck Patrol
The stun counter is the design piece worth watching here, and this is a clean vessel for it. Where an old-school tapper leaves a creature tapped for exactly one turn (its controller simply untaps on their upkeep and moves on), the stun counter buys a second beat: the target taps, and then eats its next untap step trying to shed the counter. That turns a one-turn Frost Lynx effect into a two-turn stall, and it front-loads the whole thing onto an enters trigger rather than an ability you have to protect turn over turn. The body is incidental; what this rewards is a deck that can flicker or rebuffer the trigger, because each replay is another two turns stolen from a blocker or an attacker you would rather not face. The counter also lingers if the creature never untaps on schedule, so against a defensive opponent the effect can quietly outlast its intended window. It is a modern tapper built on a modern rules primitive, doing the temporary-removal work that blue has always leaned on while charging the opponent an extra turn for the privilege.
