Shipwreck Looter
Raid attaches its reward to a behavior the card is already built to encourage: attacking before you deploy. The cost-free loot here is gated entirely on whether you swung this turn, which turns a generic two-drop body into a payoff that pulls in the same direction as the aggressive curve it sits in. The conditional matters because it changes sequencing, not just rate. You play it after combat, not before, and the body has to be cheap enough that holding it back for a turn doesn't cost tempo. That is the design tension the Pirate gets to resolve: a 2/1 dies to almost anything, so the value is meant to be banked early, while the board is still small and an attack is easy to land. The loot itself is the unglamorous engine work of any tempo-aggressive blue deck: smoothing draws, pitching dead cards, finding the next threat without spending a card. Raid was a clean way to reward the player who was committing to the attack step anyway, and this Pirate expresses it about as plainly as the mechanic gets: no menace, no evasion, no second trigger, just a body that asks you to play in the right order and rewards you for doing it.

