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Moxonomy

Shinra Reinforcements

Creature — Human Soldier2 generic manaBlack mana

A body that fills its own graveyard the moment it lands, plus a life buffer, is the kind of do-two-things-at-once common that black self-mill decks are built on. The mill-three-and-gain-three package staples an enabler to a 2/3, so the creature that stocks the yard for your reanimation and threshold payoffs is also a warm body that can block a 2/2 all day and take a chunk out of anything bigger before it dies. The life gain is what keeps the mill from reading as pure cost: three life offsets the tempo of spending a whole card on graveyard-stuffing when you are the one under pressure. Nothing here is elaborate, but the shape is deliberate. Self-mill has always wanted its enablers attached to permanents rather than left as pure spells, because a spell that only fills the yard is dead weight when you draw it late. This one is never dead: it blocks, it chumps, and once it has done its job the body itself is fuel for whatever reanimation or aristocrat engine the graveyard was being built to support. Designed as connective tissue for a graveyard-centric black deck, it offers an early play that advances the plan without asking you to trade board presence for setup.

Shinra Reinforcements (fin)
FIN · #118common
Pricing
Normal: $0.16
Foil: $0.24
Oracle Text

Rules text

When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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