Shinen of Stars' Light
The Spirit cycle this belongs to ran on a single bargain: a small creature you would rarely cast, sitting in hand as a one-shot effect you discard it for instead. Here the shaped effect is first strike, granted to any creature for two mana, which means the body and the channel ability are selling the same product twice. Hard-cast, it is a 2/1 that wins the combat steps it picks; left in hand, it turns a blocker or an attacker into something that kills before it dies, then leaves no card on the board to answer. There is a quiet contradiction in pairing first strike (a keyword that earns its keep on defense) with a fragile offensive body, and channeling is what resolves it: the discard frees you from committing a 2/1 to a board where it only invites removal, and converts the spell into a clean, instant-speed combat shift. The cost of that flexibility is absolute. Channel is a true one-shot; the card hits the graveyard the moment you pay for the ability, and the granted keyword evaporates at end of turn. A modest piece, built for a tribe that wanted reasons to keep cheap white Spirits in hand rather than on the table.
