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Moxonomy

Shinechaser

Creature — Faerie1 generic manaWhite manaBlue mana

A payoff dressed as an evasive body: the printed 1/1 is the floor, and it only stays there in a deck built wrong for it. Control one artifact and one enchantment (the two cheapest permanent types to accumulate in an Azorius shell) and the flier grows to 3/3, a fully-costed rate for the mana. The design leans on the fact that its two conditions check any artifact and any enchantment, not a specific one, so the buffs stack independently and the card cashes in on a board that was going to develop those permanents anyway instead of demanding a particular piece. Flying plus vigilance is the quiet half of the equation: a growing evasive attacker that never has to sit back to hold ground is worth more than the raw stats suggest, and vigilance means the +2/+2 is doing work on both ends of the turn. The tension is that each buff is a static condition, not a counter, so a bounce or a well-timed artifact removal spell shrinks it back mid-combat, and the deck that wants the 3/3 is the same deck most exposed to having its permanents answered. Plenty of creatures before it counted enchantments or artifacts to grow, but most reward a single type; caring about both at once is what pushes it toward decks that want to be doing two things at the same time.

Shinechaser (eld)
ELD · #201uncommon
Pricing
Normal: $0.21
Foil: $0.36
Oracle Text

Rules text

Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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