Skip to content
Moxonomy

Shimmerwing Chimera

Enchantment Creature — Chimera3 generic manaBlue mana

The upkeep trigger is the reason to build this Chimera as an enchantment rather than a plain flier: it turns the body into a recurring reset for one of your own permanents each turn. Bouncing an enchantment you control back to hand looks like a tax until you read it as a targeting choice. The words "up to" let the trigger whiff on purpose, so you never have to pick up something you would rather leave in play, and you point it only at enchantments that pay you coming or going: auras you want to re-cast onto a better target, or permanents carrying an enters-the-battlefield payload you can reload. In a shell with nothing worth returning it does nothing extra and just attacks in the air; in one built around enter-and-leave triggers it quietly compounds, one loop per upkeep. That conditional payoff is what makes the evasive body worth choosing over a generic 3/2 flier at the same rate: the return clause is upside you only cash when your board is built for it. The design belongs to a thin line of blue creatures that convert recursion into a clock, but it keeps the engine deliberately small. Capped at a single target and tied to your slowest window, the upkeep, the loop never outruns the tempo the flying already earns on its own.

Shimmerwing Chimera (thb)
THB · #64uncommon
Pricing
Normal: $0.14
Foil: $0.08
Oracle Text

Rules text

Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close