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Moxonomy

Shimmerscale Drake

Creature — Drake4 generic manaBlue mana

The cycling number is doing all the work here. Set this drake's cycling at one generic and it's a glorified Slither Blade with a parachute; set it at three and the card stops mattering at all. The two-mana clause is the deliberate middle: cheap enough that the body never feels like a dead draw, expensive enough that you don't reflexively cash it in the way you would a free-cycler. That's the whole proposition of this kind of common: a fine-but-unexciting 3/4 flier for five, attached to an escape hatch that turns a clunky topdeck into something usable. The flying body sets the baseline, not the ambition: it survives the early ground stall, blocks the medium-sized aggressors, and chips in for three a turn once the board gums up. None of that matters on the turns when you're flooded or color-screwed, which is exactly when you trade the drake for a replacement and move on. Cycling has always been a humility mechanic, a way to make a creature that's good without being good enough by giving it a second life as a cantrip, and this is a textbook execution of that contract: no upside on the cycle itself, no trigger, no payoff, just the smoothing.

Shimmerscale Drake (akh)
AKH · #70common
Pricing
Normal: $0.03
Foil: $0.15
Oracle Text

Rules text

Flying Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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