Shimmering Efreet
Phasing was Visions' headline mechanic, and most of the cards built around it treated it as a defensive crutch: a creature that vanishes before your untap step and dodges removal, sweepers, and combat. This one inverts the trick. By tying a forced phase-out to its own phase-in, it weaponizes the mechanic instead of hiding behind it. The body cycles in and out on its own untap step, and every time it returns it sends a target creature into the same temporary nonexistence. While that creature is phased out it is treated as though it doesn't exist, so it can't block, can't attack, and can't crew or convoke or do any of the work a body normally does. Functionally it is a repeating one-turn lockout, except the timing fires on a fixed schedule rather than at your discretion, and the chosen creature returns the same way the Efreet leaves: before its controller's next untap step, governed by the phasing rules. The flying 2/2 frame is almost incidental; what the card represents is one of the rare experiments in turning phasing from an evasion keyword into a recurring removal engine, a design lane Wizards largely abandoned when phasing itself went dormant for years. It is the clearest answer to the question of what phasing could have become if the mechanic had been pushed toward offense rather than self-preservation.
