Shifting Grift
Donate has always been the awkward heart of this effect: giving something away is easy, but the trade is what stings, and blue rarely wanted to hand you back an equal in return. Spree reframes the whole exchange as a menu. Pay the base cost, then buy as many swaps as your mana allows, splitting the transaction across creatures, artifacts, and enchantments in whatever combination the board rewards. Each mode is a symmetrical exchange, and that symmetry is what balances the power: you never simply steal, you always cede something to take something. The payoff arrives only when your worst permanent outweighs their best, which means the imbalance has to be yours to manufacture: foist a downside enchantment, a spent token, or a liability creature onto an opponent while pocketing their engine piece. Stacking two or three modes in a single casting turns a fair-looking two-cost sorcery into a board-state pivot that reallocates ownership across three permanent types at once (creatures, artifacts, and enchantments; planeswalkers and battles stay put). Because Spree lets the card be different every casting, it flexes from a cheap single swap when you need one to a sweeping multi-axis reallocation when the mana is there and the targets line up. What it is not is a clean theft spell, and reading it as one is how it gets misplayed.
