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Moxonomy

Shepherd of Heroes

Creature — Angel Cleric4 generic manaWhite mana

A durable 3/4 flier whose lifegain scales from a token gesture on an empty board to a genuine race-reset with a full spread of the four party roles. Because it is itself a Cleric, its own arrival adds one member to the count the trigger reads, so the floor is never zero: two life minimum, eight at capacity. The design lives in that variance. Party caps you at one each of the four class types rather than rewarding depth in a single tribe, so the payoff measures breadth of deckbuilding rather than density, and a lifegain wall that counts to four is exactly the kind of reward that structure produces. The flying body holds the ground on defense whether or not the enters trigger lands big, which keeps the card useful even when you draw it before you have filled out your board; the burst is the bonus for having done the assembly work upstream. That Cleric line also tightens the loop between enabler and payoff: the creature contributing to the trigger and the creature scoring off it are the same permanent, which shortens the runway a party deck needs before this pays.

Shepherd of Heroes (znr)
ZNR · #38common
Pricing
Normal: $0.14
Foil: $0.18
Oracle Text

Rules text

Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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