Sheoldred's Headcleaver
Toxic changed what a mid-sized black beater is being asked to do. A 2/4 with menace is a body built to trade poorly and connect anyway: too small to threaten a fast clock, too awkward to double-block through menace, and toughness enough to sit in front of a red deck's early plays. Toxic 2 reframes all of that. The clock this creature carries is not the two power printed on it but the two poison it stacks each time it slips through, and against an opponent racing to ten counters, five unblocked swings ends the game regardless of how little life they have left. Menace is the deliberate pairing here: a lone chump-blocker cannot answer a poison threat, so the keyword forces the defender to commit two bodies or eat another two counters, which is exactly the pressure a toxic creature wants to apply. It is a design that asks the board to be read on a second axis, the poison track running parallel to the life total, and a defensive-looking creature becomes a genuine problem the moment the opponent has already taken a few counters they cannot easily scrub away. The whole shape (durable body, evasion, incremental alt-win pressure) is what makes toxic function as a supporting piece rather than a headliner: it does not need to hit hard, only to keep hitting.
