Sheltering Light
The protective half of the white one-mana combat trick, stripped of the bonus stats and handed a card-selection rider instead. Where most one-mana white tricks buy a few points of power and toughness, this one buys a window: indestructible until end of turn answers a removal spell aimed at your best creature, walks a blocker through a larger attacker unscathed, or pushes a threat through a board wipe at instant speed. The scry is the quiet half of the bargain, smoothing the next draw whether or not the protection ever mattered, which keeps the card from sitting dead in matchups light on removal. The whole design hinges on knowing the difference between indestructible and untargeted: it does nothing against bounce, exile, sacrifice effects, or minus-toughness shrink, so it rewards a player who can read which kind of answer the opponent is holding before committing the mana. As a trick it lives on the timing axis, held up at instant speed to tax the opponent's removal and combat math; but the scry only arrives when you actually spend the card, so the fail case is not a wasted turn but a deliberate one, cashing an uneventful hold for a look at the library when nothing worth protecting turned up.
