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Moxonomy

Sheltering Boughs

Enchantment — Aura2 generic manaGreen mana

The +1/+3 spread is the tell: this is defensive glue, an Aura built to make a blocker survive rather than a threat grow. That toughness-heavy bump keeps a chump alive through a combat step and turns a mana dork or utility body into a wall that trades up, but the numbers alone would never justify spending a card to enchant a creature. The cantrip covers that cost. Auras carry an inherent card-disadvantage problem: enchant a creature, and one point of removal answers both permanents at once, which is why green pump Auras have historically struggled to earn a slot. Replacing the card on entry defangs that risk. Even if the enchanted creature dies, the trade is a wash rather than a two-for-one, and the buff is upside on top. It is the same design instinct behind cantripping combat tricks: fold the replacement into the spell so casting it never feels like a loss. That structure makes this a floor-raiser rather than a ceiling-raiser, a card that smooths a curve and stabilizes the board without ever swinging a game on its own. The design is conservative by intent, sanding down the Aura's classic downside instead of pushing its power, which is precisely why it reads as unassuming and functions as reliable filler.

Sheltering Boughs (dbl)
DBL · #485common
Pricing
Normal: $0.14
Foil: $0.40
Oracle Text

Rules text

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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