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Moxonomy

Sheltered Aerie

Enchantment — Aura2 generic manaGreen mana

Three mana to turn one land into a Wild Growth that also fixes color is a strange trade, and the strangeness is the whole point. Most green ramp lets you keep the land's identity; this hands the enchanted land a brand-new tap ability that ignores what it taps for and produces two mana of any single color instead. The catch baked into "any one color" is that you cannot mix: it is two of one, not one of two, which makes it a doubler for a fixed color rather than a fixing tool that spreads across a hand. The deeper risk is the one every Aura on a land carries: this is card disadvantage and a tempo hit rolled into one, since the enchanted land still has to come down first, and a single piece of land removal or a bounce spell two-for-ones you outright. What pays for that fragility is the ceiling. Stack it with rituals or other land-untappers and a single permanent is suddenly generating four or six mana in a color of your choosing, which is the kind of explosive, off-curve acceleration green normally has to reach outside its color pie to find. It is a build-around enabler dressed as a fixing common: low floor, high ceiling, and entirely dependent on whether the deck around it can spend the surplus before the surplus gets blown up.

Sheltered Aerie (dtk)
DTK · #206common
Pricing
Normal: $0.08
Foil: $0.46
Oracle Text

Rules text

Enchant land Enchanted land has "Tap: Add two mana of any one color."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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