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Moxonomy

Shattering Blow

Instant1 generic manaRed or White mana

The verb is the whole difference. Disenchant and the long line of two-mana artifact answers descended from it destroy, which clears most artifacts but leaves two gaps wide open: anything indestructible shrugs the spell off entirely, and anything that wants to die (a sacrifice payoff, a death trigger, a recursion piece waiting in the graveyard) is happy to be killed. Exiling the target closes both at once. An indestructible artifact is simply gone; a death trigger never resolves; a recursion engine never gets its key piece into the yard to loop. The hybrid mana symbol is the quiet enabler. The pip can be paid with either red or white, so a deck committed to one of those colors, or both, can run this without bending its mana around a specific color requirement. That flexibility is the real argument for it over a same-cost mono-colored answer with the same effect: identical rate, broader home. The cost of the upgrade is narrowness. It does one thing to one permanent type and nothing else, which is the standing tension of dedicated artifact hate: the cleaner the answer, the more it depends on there being a target worth answering.

Shattering Blow (gtc)
GTC · #225common
Pricing
Normal: $0.18
Foil: $0.38
Oracle Text

Rules text

Exile target artifact.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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