Shattered Sanctum
Guildgates and their kin always cost a full tempo point on the fixing you wanted earliest: they enter tapped no matter when you play them, so the tax lands hardest on turn one, exactly when you most wanted an untapped source. The condition here inverts that penalty. Hold the land for your first two drops and it enters untapped from turn three onward; play it too early and it comes down tapped, which is the turn you were least likely to need the mana anyway. That single clause resolves the old tension between fixing and speed by punishing only the hands that shipped it prematurely. It reads as a modest refinement, but it threads a needle earlier duals could not: a painless untapped source in the midgame that still politely enters tapped when you plunk it down first. The Orzhov fixing itself, white and black on tap, is generic; the enters-condition is the part worth studying, because it repriced how much a tapland actually costs by tying the penalty to a game state the deck is already trying to reach.

Rules text
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Other printings
- Secrets of Strixhaven#260
- Secrets of Strixhaven Promos#260p
- Secrets of Strixhaven#303
- Tarkir: Dragonstorm Commander#391
- Innistrad Remastered#283
- Magic Online Promos#95453
- Innistrad: Double Feature#531
- Innistrad: Crimson Vow#283









