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Moxonomy

Shattered Sanctum

Land

Guildgates and their kin always cost a full tempo point on the fixing you wanted earliest: they enter tapped no matter when you play them, so the tax lands hardest on turn one, exactly when you most wanted an untapped source. The condition here inverts that penalty. Hold the land for your first two drops and it enters untapped from turn three onward; play it too early and it comes down tapped, which is the turn you were least likely to need the mana anyway. That single clause resolves the old tension between fixing and speed by punishing only the hands that shipped it prematurely. It reads as a modest refinement, but it threads a needle earlier duals could not: a painless untapped source in the midgame that still politely enters tapped when you plunk it down first. The Orzhov fixing itself, white and black on tap, is generic; the enters-condition is the part worth studying, because it repriced how much a tapland actually costs by tying the penalty to a game state the deck is already trying to reach.

Shattered Sanctum (pvow)
PVOW · #264srare
Pricing
Normal:
Foil: $5.91
Oracle Text

Rules text

This land enters tapped unless you control two or more other lands. Tap: Add White mana or Black mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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