Shattered Perception
The whole bet rides on hand size, which makes this the rare wheel effect that punishes you for being efficient. Empty your hand to a single dead card and you refill to one; dump a glutted seven and you trade the whole mess for a fresh seven. That symmetry (discard exactly what you draw) is the lever: the card rewards the player who has stalled out with a hand of blanks, not the one who has spent down to nothing. It is a quantity-into-quality converter, useless to the player chasing an empty hand and best for the one whose hand has gone stale without going small. The flashback clause is what justifies the slot, but at a steep premium that makes the rebuy a luxury rather than a plan, and it only works if your hand has refilled with dead weight a second time: a deck holding a fistful of mismatched cards mid-game can ship them for a fresh draw twice over the course of a long game. The trade is honest to a fault. A one-for-one swap dressed as card advantage only looks good when the cards you are shipping are doing nothing, and the effect manufactures no extra cards from nothing the way red rarely lets you. It asks you to already have a hand worth churning, then churns it.
