Shattered Dreams
Pay almost nothing, hit almost nothing: one black mana for one artifact, the rest of the opponent's hand laid bare and untouchable. Reveal a hand with no artifacts and you have spent your card on air, not even a body to pitch, and that blank is the price the design pays for the rate. What sets the surgery apart from blind discard like Hymn to Tourach is the choosing: you see everything, then pull the specific piece before it can be cast rather than clipping at random and hoping. That makes it a scalpel, but a scalpel only useful to a caster who already knows which organ to cut. It belongs to a narrow line of color-pie permissions that let black touch artifacts at all, the discard cousin to outright artifact destruction. The aggressive cost forces the conditionality: hate this cheap has to be this specific, because a one-mana sorcery that strips a keystone and leaves the rest of your turn intact is exactly what a black deck built against artifact-driven boards wants on the play. The lesson it encodes is durable: the cheaper and more narrow a piece of proactive hate gets, the more it leans on the caster knowing the matchup before the game starts. Cast blind, it does nothing; cast against the right opponent, it tears out the keystone for a single mana.
