Shatter the Oath
Black rarely gets to hit enchantments, and when it does the effect usually costs a premium or arrives on something narrower than a clean removal spell. Here the color pays that premium in card economy rather than restriction: five mana buys unconditional destruction of a creature or an enchantment, and then the spell keeps going. The Wicked Role token is the second half, and it changes what the card is for. Attaching it to one of your own creatures turns the removal into a tempo swing that also grows a threat, and the token's death clause converts board attrition into a slow drain: whenever that Role hits the graveyard (the creature dies, gets bounced, or a fresh Role overwrites the old one), each opponent loses 1 life. The design leans on the Role framework's overwrite rule to stop the token from stacking value indefinitely, which is what keeps a five-mana sorcery from turning into an engine. The gap between its floor and ceiling is where the interest lives: at worst a slightly expensive kill spell with a rider you may not need, at best a play that removes a threat, buffs one of yours, and banks a life-loss trigger you cash out on your own terms and against every opponent at once. It reads as a value card built for a control or midrange plan that wants its removal to leave something behind.
