Share the Spoils
A shared exile zone that everyone feeds and everyone can spend from, with color-fixed mana attached: this is a group-hug engine built to look symmetrical while being anything but. The symmetry is the pitch and the trap. Every player refills the pool by exiling their top card, and every player gets a turn to reach into it, so the enchantment first reads as generous chaos, a rolling free spell for the table. But the access is asymmetric in practice. Playing a land from the pool still costs you your one land drop for the turn; casting a spell from it still costs you your mana. The pilot who built around the enchantment treats the any-color mana as a fixing engine and the pool as a steady stream of extra cards to cast, while opponents treat it as an occasional bonus they are not positioned to fully leverage. The second trigger is the sharper edge. Whenever an opponent loses, the pool grows again, so a deck already leaning on player removal or a chained kill turn gets rewarded twice for closing games out: fresh exiled cards to cast, arriving precisely when the game tips the pilot's way. Politically it plays as a peace offering; mechanically it hands its owner a resource advantage that compounds with every seat that falls. That gap between how the card presents at the table and what it does for its caster is the entire design.


