Shaman of Spring
Replacement-bodies-with-a-rider trace a long design line, and this one sits at the workmanlike end of it: a small body that hands back the card you spent casting it. The math is the whole pitch. The stat line lands well below curve, but the draw on entry refunds the card, so the floor is a creature that never actually costs you anything from hand. That makes it glue, the kind of filler a deck reaches for when it wants to stay topped up without thinning its creature count, and the Elf Shaman line gives it a tribe to belong to even where the rate would never make it a centerpiece. The tension is squarely between stats and cost: the body is priced steeply for what it puts on the board, and the draw is precisely the toll that keeps the package from being efficient enough to crowd out stronger creatures. Nothing here is doing more than it says. It exists to be reliable and replaceable, to hold the ground for a turn and quietly keep a hand from running dry, the sort of common that fills out the texture of a card pool without ever bending a game around itself.
