Shakedown Heavy
A 6/4 with menace for three mana is a rate that should not exist without a leash, and the leash here is genuinely novel: the defending player, not you, decides whether the attack lands. When it swings, they can choose to hand you a card, and if they do, the creature untaps and slides out of combat before damage. That inverts the usual math of an aggressive creature. Normally you attack and force the defender to react; here they hold the trigger, and they will pay the toll on exactly the turns your six power would matter, then decline it when the block is favorable or the game is already lost. The cost the opponent pays is not one of their own cards but a card for you: they are choosing to accelerate your draws to avoid taking six. The card weaponizes their incentives against them, which is the whole trick and the reason the body can be this cheap. Menace does quiet structural work too, since without it the six damage would rarely connect and the toll would seldom be worth paying, but with it the defender is often forced to either eat the hit or feed you cards. This is the kind of design that hands a decision to the opponent and prices the creature as though that decision always breaks your way. It rarely does. Reading which games are the ones where the opponent simply lets you draw is where the stat line becomes a puzzle about tempo and information.




