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Moxonomy

Shahrazad

SorceryWhite manaWhite mana

The most notorious rules-text on any card from the game's first year, and the only card whose effect requires you to shuffle up and play a second game of Magic before resolving the first. Mark Rosewater has called it the card he most regrets, and the DCI's response was eventually total: Shahrazad is banned in every sanctioned format, a distinction shared with almost nothing else in the game. The design problem is structural rather than mechanical. Two white mana is a trivial cost; the subgame is not. A single resolution can extend a tournament round by half an hour, and a recursive Shahrazad (one cast inside the subgame, then another inside that) produces a tree of nested games whose terminal nodes are not guaranteed to halt within the time limit. The life-loss clause, which reads as the punchline, is almost incidental: the real cost the card imposes is on the clock, on the judges, and on every other match in the room waiting for a pairing. It is the canonical example of a card whose power level on paper bears no relationship to the reason it cannot be allowed near a tournament, and the case study every developer learns from when a mechanic asks the players to do something the format itself cannot absorb.

Shahrazad (arn)
ARN · #10rare
Pricing
Normal: $456.74
Foil:
Oracle Text

Rules text

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Banned
Vintage
Banned
Commander
Banned
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Banned
Pauper Commander
N/A
Oathbreaker
Banned
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Banned
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Banned
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