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Moxonomy

Shadowblood Ridge

Land

The filter land's defining feature is that it cannot stand alone: it needs a second mana source to come online, feeding one generic mana in to get two colored mana out. That single constraint reshapes when it is good. Tap a basic and this land in the same turn and you have converted one mana plus a generic pip into exactly the two colors you want, a clean fix with no life lost. The catch is the floor: with nothing else in play it produces nothing, so on turn one it is a dead land, and a hand that leans on it for early color can stall. The cycle it belongs to answered the era's standing question about nonbasic fixing (it has to cost something, but what?) with a different currency than the painlands chose. Where Sulfurous Springs charges life to produce a color the turn you need it, this land charges sequencing: it asks for a board state with mana already flowing before it pays out, and rewards you with fixing that never touches your life total. That makes it a midrange and control land rather than an aggressive one, not because it taxes your total mana (it nets the same one mana any land does) but because it wants other lands around it first. In the grindy decks where life is a resource worth hoarding and turn-one tempo is not the priority, the requirement barely registers.

Shadowblood Ridge (dsc)
DSC · #296rare
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

1 generic mana, Tap: Add Black manaRed mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

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