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Moxonomy

Shadow Stinger

Creature — Vampire Rogue2 generic manaBlack mana

The 1/4 body is the tell: this is a defensive frame built to survive combat, not win it, wrapped around an ability that only pays off when it connects. The design tension sits right there. A wall that mills three on damage is a contradiction until you read the tap ability, which lets it gain deathtouch by tapping another Rogue you control and turn every block into a trade the attacker cannot afford. That converts the toughness into a threat: opponents stop attacking into it, and with an evasive gap or a stalled board, the milled three per hit starts to matter. The card is a linchpin for the Rogue mill archetype's engine rather than a payoff itself, which is why the deathtouch is gated behind tapping a second Rogue rather than being free. It asks you to commit board presence to unlock its teeth, and it wants a wide Rogue board to do so. The mill trigger caring specifically about combat damage rather than any damage keeps it honest, tying the clock to a body that has to physically land a hit. On its own it does very little; anchored in a deck full of Rogues, it is the piece that makes an aggressive attack safe and a defensive stance lethal in the same slot.

Shadow Stinger (znr)
ZNR · #123uncommon
Pricing
Normal: $0.06
Foil: $0.05
Oracle Text

Rules text

Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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