Shade's Form
Most pump auras carry the original sin of card disadvantage: enchant a creature, lose two cards to one removal spell. This one inverts the math by promising the host's return. When the enchanted creature dies, it comes back under your control, so the killing blow that should two-for-one you instead resets the board and hands the creature back, ready to be re-suited. The pump grants the title its flavor, evoking the Shade archetype where black mana feeds an ever-growing body, but the reanimation rider is the load-bearing half. Note the precise shape of that rider: it is a one-time effect, not an engine. When the enchanted creature dies, the Aura goes to the graveyard alongside it; the trigger returns only the creature card, under your control, while Shade's Form stays in the bin. That single use still does real work. It steals quietly, too: enchant an opponent's creature, let it die, and it returns under your control rather than theirs, with the death's-trigger timing meaning you can let combat or a removal spell do the killing for you. The card never found a defining home, but the design idea (a stat-boosting Aura that hedges its own card disadvantage with a single reanimation clause) is a tidy answer to the oldest complaint about creature enchantments, and reads as an early precursor to later auras that bake protection or recursion into the same slot.

