Severance Priest
Hand disruption on a creature has always come with an asterisk: kill the body, get the card back. Tidehollow Sculler is the archetypal version, and its exiled card returns the instant the Sculler dies, which turns the whole play into a tempo loan rather than a permanent theft. This design converts the loan into something closer to a trade. The chosen card stays exiled for good; what comes back when the body leaves is an X/X Spirit sized to the exiled card's mana value, handed to the card's owner. So the disruption is genuinely permanent, and the cost of that permanence is that you gift your opponent a blank when the priest dies. Steal a two-drop and they get a modest token; strip a game-ending haymaker and you are handing back a large body in exchange. The more valuable the card you take, the harder you have to weigh whether you can afford to lose the priest, because the payout scales against you: this is disruption that charges interest on its own success. Deathtouch keeps the 3/3 relevant on defense while the exile persists, discouraging opponents from simply swinging through it to trigger the conversion. It is a hand-attack creature that finally makes the "kill it and get it back" line a real decision instead of a formality, since what returns is never the card itself.



