Settle the Score
Unconditional exile-target-creature removal is rare in black, which historically pays for clean answers with life loss, sorcery speed, or a graveyard exile rider that can be undone. The rider here points the other way: instead of charging you for the exile, it pays you, but only if you have a planeswalker on the board to receive the two loyalty counters. That second clause reframes the whole card. As a vanilla removal spell it is overpriced for the color and the speed, a four-mana sorcery that kills one thing. The counters turn it into a removal-plus-protection package for a planeswalker deck: clear the attacker that would have come down on your walker, then bump that walker out of burn range or toward its ultimate in the same motion. The design is a deliberate split: pure efficiency in one half, board-state synergy in the other, with the synergy half being the reason to run it over cheaper black removal. Its home is a deck built around resolving and defending planeswalkers, and it asks you to swallow a clunky rate when you draw it without one on the field. The loyalty bump is not a throwaway upside; it is the line item the card's cost is actually paying for.

