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Moxonomy

Settle Beyond Reality

Sorcery4 generic manaWhite mana

The modality is the whole trick. Read the two lines separately and each looks like something white already had: exile a creature you don't control is a permanent-answering removal spell, and exile-then-return a creature you control is a flicker, the kind of blink white has been printing since Flickerwisp. Stapling them onto the same sorcery with "choose one or both" is what justifies the five-mana price, because the flicker half converts a piece of interaction into a value engine whenever your board has enter-the-battlefield triggers to reset. Point both modes at once and you strip their best threat while re-firing your own creature's arrival, all from one card. The exile clause on the removal half matters more than it reads: it sidesteps the indestructible bodies, death triggers, and graveyard recursion a destroy effect feeds, and it reaches tokens and recurring threats that white's board wipes cannot cleanly answer. The cost of all this flexibility is timing. This is a sorcery, so the flicker cannot be held up as a combat trick or a response to targeted removal; you commit on your own turn, at your own pace, which keeps a card this modal from doubling as a reactive blowout.

Settle Beyond Reality (mh1)
MH1 · #27common
Pricing
Normal: $0.17
Foil: $0.33
Oracle Text

Rules text

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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