Setessan Tactics
Most fight spells point one creature at one target and end the turn there. The strive cost reframes that: pay green per extra target and the spell scales from a single combat trick into a board-wide weapon, handing out +1/+1 and a temporary "fight another creature" activation to as many creatures as you can afford. The crucial wrinkle is that the granted ability is a tap activation on each pumped creature, so a wide enough board does not just trade one-for-one; it lets your whole team take turns picking off the opponent's blockers one at a time, with the +1/+1 stacking the math in your favor on each fight. That turns a stalled ground into a one-sided massacre at instant speed, which is the window that matters: cast it on their attack or block and the fights resolve before they can rebuild. The downside is the same as every fight effect, that your creatures take damage back, so the card rewards a board where your bodies outsize theirs and punishes you when they do not. It is a payoff that wants a flooded battlefield and falls flat on an empty one, the price strive always charges for its ceiling.
