Setessan Skirmisher
A 2/1 that swings for two the moment your enchantments stop coming, and for a great deal more on the turn they keep arriving. The trigger pays in raw combat math rather than counters or a banked board state, and it pays only for the turn you earn it: each enchantment that resolves nudges the body up a notch, all of it gone by your next upkeep. That temporary framing is the whole design. The toughness never permanently improves and the growth never accumulates the way a counter-based payoff would, so the card can never coast on past turns; its menace is exactly as large as the number of enchantments you can chain in a single window. That structure rewards unloading auras and cheap enchantments proactively instead of sandbagging them, and it goes dormant the instant your enchantment density dries up. Built as a green enabler-payoff for enchantment-matters strategies, its job is to convert the deck's natural rhythm (dropping permanents that happen to be enchantments) into combat pressure without asking you to bend the gameplan. On a quiet turn it is a small body holding a live threat; on a busy one it spikes into range no two-mana creature has any business reaching. The distance between those two states is the point.
