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Moxonomy

Setessan Skirmisher

Creature — Human Warrior1 generic manaGreen mana

A 2/1 that swings for two the moment your enchantments stop coming, and for a great deal more on the turn they keep arriving. The trigger pays in raw combat math rather than counters or a banked board state, and it pays only for the turn you earn it: each enchantment that resolves nudges the body up a notch, all of it gone by your next upkeep. That temporary framing is the whole design. The toughness never permanently improves and the growth never accumulates the way a counter-based payoff would, so the card can never coast on past turns; its menace is exactly as large as the number of enchantments you can chain in a single window. That structure rewards unloading auras and cheap enchantments proactively instead of sandbagging them, and it goes dormant the instant your enchantment density dries up. Built as a green enabler-payoff for enchantment-matters strategies, its job is to convert the deck's natural rhythm (dropping permanents that happen to be enchantments) into combat pressure without asking you to bend the gameplan. On a quiet turn it is a small body holding a live threat; on a busy one it spikes into range no two-mana creature has any business reaching. The distance between those two states is the point.

Setessan Skirmisher (thb)
THB · #200common
Pricing
Normal: $0.06
Foil: $0.13
Oracle Text

Rules text

Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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