Servant of Tymaret
Whenever this Zombie becomes untapped it fires a drain: each opponent loses a life, and you gain life equal to the total lost, which means the payout scales with the number of opponents facing it. Against a single foe it is a point a turn; across a full table it is a Gray Merchant of Asphodel in miniature, paid out on a loop. The mechanic that powers it does not care why the creature untapped. Attacking and untapping in your own untap step is the obvious cycle, but anything that taps and frees it (a creature that taps to activate, a forced tap on defense, a crewed vehicle, an instant-speed untap effect) reloads the meter. The 1/3 body is the quiet wager behind the design: it survives the crackback an attacker invites, so the drain accrues turn after turn rather than dying after a single swing. Regeneration compounds that durability, asking black mana to hold the engine on the board through both removal and combat. None of the numbers are large; the payoff is built on repetition, the slow asymmetric swing of a body that keeps coming back tapped and coming back untapped. This is incremental aristocrats-adjacent work that wants a long game and a way to tap itself on demand, where each untap subtracts from every opponent and returns the sum to your own total.
