Servant of the Scale
A green one-drop that arrives as a 1/1 because of the counter it brings with it, then refuses to die for nothing: when it goes to the graveyard, every +1/+1 counter it has accumulated jumps to another creature you control. That death trigger is where the card earns its place in the counters-matter shell green has been building around for years. It functions as a counter battery: feed it with proliferate, with outlast triggers, with bolster or any of the green tools that pile counters onto a chosen creature, and the value sits in escrow until something kills it, at which point it pays out in full. The design reward is twofold. It blanks a piece of the opponent's removal by ensuring the counters survive the creature's death, and it lets you bank growth on a body the opponent has no incentive to leave alone. The friction is that the payout is reactive: you only collect when it dies, so the card wants a board where its death is part of the plan rather than a setback, whether through combat, a sacrifice outlet, or trading into something bigger. Humble as a piece of the counters toolbox, it does the specific job of making counters resilient, turning a removal spell aimed at your investment into a transfer rather than a loss.



