Serum Raker
A flyer that punishes its own death, which is a stranger proposition than it sounds. The death trigger hits everyone, controller included, so the symmetry is the whole tension: trade it in combat or chump-block with it and both players empty a card from hand. For a deck already running light on cards, that is a wash or worse; for an aggressive shell that has dumped its hand by mid-game, the discard lands on an opponent still holding answers and costs the attacker nothing. The Phyrexian flavor (oil and infection grafted onto a drake) tracks with the design: a creature whose demise spreads the loss outward rather than rewarding the player who killed it. The body is fragile enough that the trigger reads as a feature, not a downside, and it nudges you toward a hand-management plan where you want to be the one with fewer cards when the drake falls. Effects like this reward asymmetry in the game state rather than asymmetry printed on the card, which is the harder thing to build around: the discard is even-handed on paper, so the work falls to you to make sure your hand is empty and theirs is not when the drake hits the bin. Easy to misplay, and easy to forget that the symmetry can bite back.
