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Moxonomy

Serpent's Pass

Land

Dual-color taplands that convert to a card once the game runs long are a familiar safety valve in the manabase toolkit: they fix two colors early, then cash out for a fresh draw when the fixing stops mattering. This one covers Dimir, taking its tempo tax up front by entering tapped for the right to produce blue or black, a cost you pay once and forget. The sacrifice clause is where the real design lives. At four mana plus the tap it is deliberately expensive, priced so the card-draw is a late-game floodgate rather than something you cash in the moment you draw a redundant land. That steep cost keeps the land honest: it never wants to be sacrificed on curve, so it earns its slot as a mana source first and a draw second, converting only when the board no longer needs the color it was providing. The idea is old, shared with the sacrifice-for-cardflow lands and the creature-lands that die into cards, all built on the premise that a manabase slot should stop being dead weight once the deck has enough mana. What this printing sharpens is the timing discipline: the tapped entry and the four-mana price both push the same direction, toward a land that pulls its weight early as fixing and then, well past the point of flood, quietly turns itself into the card the deck actually needed.

Serpent's Pass (tla)
TLA · #279common
Pricing
Normal: $0.12
Foil: $0.26
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Black mana. 4 generic mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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