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Moxonomy

Sergeant-at-Arms

Creature — Human Soldier2 generic manaWhite mana

The clean expression of kicker as a mana sink: pay 2 generic manaWhite mana for a 2/3 that holds the line early, or pay it twice and the same card arrives as a 2/3 plus two 1/1 Soldiers, four power across three bodies. The point of the design is flood insurance without deck cost. A control or midrange deck that runs out of early plays in the late game still wants a card that scales, and this one scales by making attackers and chump-blockers rather than by drawing into more spells. The Soldier tokens matter beyond raw stats: they feed convoke, anthems, and sacrifice fodder in a way a single larger creature cannot, and against spot removal the kicked mode is resilient, since a Doom Blade or a Fatal Push takes down one body while the rest keep swinging. That elasticity, a single card carrying two entirely different roles depending on how much mana is available, is exactly what kicker was built to deliver: white's tidiest take on the mechanic, never a dead draw on turn three, never a dead topdeck when the game goes long.

Sergeant-at-Arms (dom)
DOM · #32common
Pricing
Normal: $0.13
Foil: $0.44
Oracle Text

Rules text

Kicker 2 generic manaWhite mana (You may pay an additional 2 generic manaWhite mana as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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