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Moxonomy

Seraph of the Suns

Creature — Angel5 generic manaWhite manaWhite mana

Seven mana for a 4/4 flier that shrugs off destruction is a rate that loses every measuring contest a power-level chart could devise, and the loss is by design: this is intentional baseline filler, the vanilla-plus body a set adds to round out a tribal Angel theme and hand a white deck a reliable evasive blocker that walks away from a board wipe. Indestructible matters here only in the narrowest sense, since it does nothing against the answers that trade up on a card this expensive: bounce, exile, a sacrifice edict, or a minus-X effect that drops the toughness to zero. Against the destroy-based removal it does dodge, the card asks the opponent to reach for a different tool rather than spend a clean kill spell, a real if modest tax in slower games. Built for the player who wants a hard-to-kill flier without a build-around, it sits between a fragile midsize beater and a true bomb, closer to the former. The design tension worth naming is how little indestructible is worth on a body this easy to answer sideways: the keyword reads as protection but only crosses one category off the opponent's menu. A fine top-end body for a casual Angel deck, and unremarkable anywhere the curve and the answers run faster.

Seraph of the Suns (akh)
AKH · #28uncommon
Pricing
Normal: $0.26
Foil: $0.40
Oracle Text

Rules text

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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