Sequence Engine
Fractal tokens usually enter as a spot investment: pay X, get an X/X, done. This one turns that math into a graveyard engine by scaling both halves off the same source. The creature you exile sets X, and X in turn buys the counters, so a fat thing in the yard becomes a fat thing on the battlefield without ever asking you to hardcast it. That coupling is the whole design: the bigger the corpse, the bigger the Fractal, and the exile clause doubles as graveyard hate against reanimator and delve strategies while it feeds you. The sorcery-speed restriction and the tap cost keep it from being a machine gun (one activation a turn, on your terms), which is the concession that lets the effect repeat at all. It reads like a Ramunap Excavator for the dead, converting spent creatures into fresh bodies rather than replaying lands, and it rewards a deck that treats the graveyard as a resource pile to be spent rather than looped. Green has long been a color that punishes an opponent's yard while building its own board; this hands it both jobs on the same artifact, at a cost cheap enough to leave the mana for the activations that matter.


