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Moxonomy

Sentry Bot

Artifact Creature — Robot4 generic manaWhite mana

Most defensive creatures ask you to survive the attack first and rebuild afterward. This one is priced by the attack itself: the more creatures swinging at you, the cheaper it lands, so a wide alpha strike that would normally flatten a stalled board instead funds a flash blocker that arrives on the attacker's own turn. The flash is load-bearing, because the discount only exists while creatures are declared as attackers against you, and that window opens during a combat you did not initiate. The energy it banks on the way in scales off that same board state, then the combat-step payment converts the stored charge into a team-wide +1/+1 counter pump, quietly reversing the arithmetic that made the opponent's swing look good a moment earlier. It is a punish-card that reads the opposing tempo and turns aggression into a resource, a design that leans on the number of creatures attacking you to set both its price and its early payoff. The 2/5 body is the least interesting thing about it: a wall that walks the counters onto everything else you brought to the table.

Sentry Bot (pip)
PIP · #24rare
Pricing
Normal: $0.25
Foil: $0.39
Oracle Text

Rules text

Flash This spell costs 1 generic mana less to cast for each creature attacking you. When this creature enters, you get Energy for each creature attacking you. At the beginning of combat on your turn, you may pay EnergyEnergyEnergy. If you do, put a +1/+1 counter on each creature you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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